Work Holding Secrets: Because Flying Parts Kill People¶
Author: Johannes A. Nilsson
The First Rule of Machining¶
If it ain't clamped, it ain't staying put. I don't care if it weighs 500 pounds - cutting forces will move it, throw it, or turn it into a projectile. Good work holding is the difference between going home with all your fingers and explaining to the ER doc why there's a part embedded in your skull. Always consider that that forces of inertia and entropy are out to get you.
The Physics you didn't learn in shop class¶
Cutting forces go three ways:
- Down - Into the table (usually fine)
- Sideways - Trying to slide your part (the sneaky bastard)
- Up - Trying to lift your part (the killer)
Your clamps need to fight all three. Gravity only helps with one.
Basic Clamping Rules¶
The 3-2-1 Principle¶
This is how you make a part stay put without distorting it:
- 3 points define a plane (bottom of part)
- 2 points stop rotation (side of part)
- 1 point stops the last degree of freedom
Over-constrain it and you'll bend your part. Under-constrain it and it'll move and possibly kill you.
Clamp Placement¶
Good Clamping:
- Close to the cut - support where forces happen
- On solid sections - not thin walls
- Even pressure - multiple light clamps always beat one gorilla clamp
- Low on the part - less leverage for lifting
Shit Clamping:
- Only at the ends - part bows in middle
- Over unsupported areas - crushes the part
- Too much pressure - distorts everything
- High on the part - creates a lever
Vise Work¶
The most common work holding, and the most commonly fucked up.
Vise Basics¶
Jaw Preparation:
- Keep them clean: one chip changes everything
- Keep them parallel: check with an indicator)
- Keep them true: mill them if needed
- De-burr everything: sharp edges dig in wrong
Part Preparation:
- De-burr all edges
- Clean all surfaces
- Check for warping & distortions
- Support thin sections
Parallels: Your Best Friend¶
Those hardened bars aren't just spacers:
- Lift the part for tool clearance
- Spread clamping force
- Keep the part square
- Tell you if the part is seated (tap test)
The Tap Test: After clamping, tap each parallel. They should both ring the same. If one's dead, your part is bent or not seated.
Vise Tricks¶
The Penny Trick: For thin parts, put a penny (or thin parallel) under one end. Tighten vise until part touches both jaws, then remove penny. Now you've got even pressure without bending.
Soft Jaws: More on these custom tools you can fab to make your life better later, but they're magic for:
- Holding finished surfaces
- Odd shapes
- Repeat work
- Delicate parts
Stop Blocks: Use them. Every time. Repeatability matters more than you think.
Soft Jaws: A Superpower¶
If you're not making soft jaws, you're working too hard.
When to Use Them¶
- Round parts in a vise
- Finished surfaces you can't mark
- Odd shapes that won't sit flat
- Production runs of the same part
- Thin walls that regular jaws would crush
Making Soft Jaws¶
- Start with aluminum (6061 is perfect)
- Machine in place (critical for accuracy)
- Cut the profile 0.001-0.002" undersize
- Add relief cuts where needed
- Drill and tap for stops if needed
Pro Tips¶
- Number them - Soft jaws are married to specific jobs
- Save them - Future runs are easier
- Machine both sides - Double your utility
- Add features - Built-in stops, part ejectors, etc.
Custom Fixtures: When Vises Aren't Enough¶
Sometimes you need to build your own work holding.
Fixture Plates¶
Start with a flat plate:
- Aluminum for most work
- Steel for heavy cutting
- Mic-6 for critical flatness
Add features:
- Tapped holes for clamps
- Dowel pins for location
- Relief cuts for chips
- Coolant channels if fancy
Toggle Clamps¶
The fast-change artist:
- Repeatable pressure
- Quick loading
- Adjustable
- Don't trust the ratings (use 2x safety factor)
Vacuum Fixtures¶
For thin, flat parts:
- Great for sheets
- No clamp marks
- Limited cutting force
- Needs good seals
- Expensive and complex to set-up
Magnetic Work Holding¶
Magnets are magic, but respect them.
Magnetic Chucks¶
Pros¶
- Fast setup
- No clamp interference
- Even holding
- Great for grinding
Cons¶
- Only ferrous materials
- Limited holding power
- Chips stick everywhere
- Can magnetize your part or tooling
Safety Rules¶
- Never trust magnets alone for heavy cuts
- Always use backup clamps for roughing
- Check holding power before cutting
- Demagnetize parts and tools after (unless you want chips forever)
Avoiding Distortion¶
The part was straight until you clamped it. Here's why:
Causes of Distortion¶
- Over-clamping - gorilla syndrome
- Uneven support - part rocks
- Heat buildup - expansion fighting clamps
- Residual stress - material wants to move
- Point loading - clamps too small
Solutions¶
Jack Screws¶
Support the middle of long parts
- Adjustable height
- Multiple contact points
- Takes the bow out
Step Clamps¶
Spread the load
- Use the right height
- Keep them level
- Multiple small better than few large
Indicating While Clamping¶
Watch the distortion happen
- Indicates part while tightening
- Stop when movement starts
- Find the sweet spot
Advanced Techniques¶
The Sacrificial Plate Method¶
For through-holes and full profiling:
- Attach part to aluminum plate (superglue, VHB tape, or screws)
- Clamp the plate, not the part
- Machine through into the plate
- Replace plate as needed
The Ice Fixture¶
For tiny or delicate parts:
- Freeze part in ice block
- Machine while frozen
- Melt to release
- Seriously, this works!
Superglue Fixturing¶
The controversial method:
- Use good CA glue
- Clean surfaces perfectly
- Heat to release (150°C)
- Great for small, flat parts
- NEVER trust for heavy cuts!
Work Holding for Specific Operations¶
Drilling¶
- Prevent spin: drill grab is real
- Support the exit side: prevent blowout burrs
- Clamp near the hole: minimize flex
Tapping¶
- Rock solid holding: taps don't forgive
- Perpendicular setup: crooked threads suck
- Easy chip clearing: or broken taps
Profiling¶
- Access all sides
- Minimal clamp interference
- Consider order of operations
Finishing¶
- Soft contact only
- Even pressure
- Quick changes
- No marks allowed
Common Fuck-ups¶
The Part Moved¶
- Insufficient clamping
- Forgot to tighten something
- Chips under the part
- Coolant hydraulics
The Part Flew¶
- Climb milling with weak setup
- Grab during drilling
- Clamps too high
- Trust in magnets alone
The Part Distorted¶
- Over-clamping
- Uneven support
- Heat with no expansion room
- Released internal stress
The Golden Rules¶
- If you're scared of the setup, fix it - Trust the Gut Brain. Your gut knows!
- Two pounds of clamp for one pound of cut - Overkill saves lives
- Check after first cut - Parts move, clamps loosen
- Plan the whole job - Don't paint yourself into a corner
- Clean everything twice - One chip will ruin everything
Investment Priorities¶
Start cheap, upgrade what you use most:
- Good vise - I like Kurt brand, or get some clone equivalent
- Parallel set - Import is fine to start - A Starrett set is bought once and used for life
- Step clamp kit - Get a decent one, or possibly two - You can't have too many
- 123 blocks - Incredibly versatile
- Soft jaw material - Always have some ready
- Bessey Clamps - Another thing you can never have enough of
Final Words¶
Work holding is where machining gets creative. There's always a way to hold the weird-ass part the engineer designed - you just might need to invent it. Start simple, build your bag of tricks, and remember: the best work holding is the one that lets you go home with the same number of fingers and eyes you arrived with.
And if you hear that sound - that tiny "tink" of a part shifting - STOP. That's the sound of shit about to go real wrong. Re-clamp it, check it, and try again. The part can be replaced. Your face cannot.